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Android vs iPhone/iOS: Quick Facts

June 18, 2010

Android vs iPhone

There’s plenty of data available on the net for the smartphone platforms – market shares, user profiles, usage statistics, etc. The problem is we are all too busy to go through a lot of text…

That’s why I though it’d be actually nice to list the key facts only in a head-to-head comparison chart.

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Sharing Android Video with Internet-enabled TV and Xbox 360

June 16, 2010

Want to watch your Android photos and videos with the comfort of your big flat TV screen and its remote control? Not interested in running cables across the room or spending hours in setting up PC software? You are at the right place ;)

We’ve just released iMediaShare Premium for Android which makes all this possible. We’ve tested it extensively and I’m happy to report video works great (including positioning) with Samsung Series 6 DLNA TVs and Xbox 360. PS3 unfortunately doesn’t play the video captured with the Android camera, but photos and audio still work great!

You could download iMediaShare Premium for Android from the Android Market, or visit iMediaShare website for more information.

Would love to hear your feedback and future feature requests. We are here to make the latter come true ;)

Developer’s Perspective on Android, BlackBerry, iPhone & Symbian

June 14, 2010

Although the question whether to choose web or native approach towards mobile applications still holds ground, using the native platform is definitely my preferable line of choice. Simply because it gives more freedom to do cool stuff.

Here’s a quick overview of the most popular mobile application development platforms from a developer’s perspective:
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The Mobile App Mockup – Why and How

June 4, 2010

First things first. What is a mockup? A mockup is a model of the user interface of an application. It shows the UI layout and design, and serves as an excellent early-stage tool to communicate the app functionality with end-users, software vendors, and maybe even investors.

Why spend time creating a mockup? Well, there is an unwritten software law which says that the later in the development cycle you introduce major changes, the more expensive they are. Mockups try to leverage on that law to save you some time, effort, and money. How? By offering you the chance to literary see at very early stage how your mobile application looks and feels, to collect early feedback from target app users, and to rethink and improve you app before it gets too expensive.

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